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Where Do Factorio Mods Go

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  1. Factorio Mod Pack
  2. Where Are Factorio Saves Located
  3. Where Do Factoria Mods Google
  • What mods to go with for a new modded playthrough? Modded Question I've been browsing the factorio mod browser for the past few days, and I keep finding new interesting mods I really want to try out e.g Bobs, Angels, Yuoki, Clowns, SpaceX, Expanded rocket payloads, AAI, Space Exploration, Cargo Ships/Planes.
  • Factorio-AircraftRealism Extension to the Aircraft mod for Factorio. Adds aircraft mechanics to make the planes actually behave like planes. Everything can be configured, enabled and disabled from the ingame mod settings New mechanics Gauges. A speed and fuel indicator so you do not need to hover your cursor over the plane to find information.

Mod for Factorio. Store all the things! (We heard you like boxes, you packrat you!)

News

I can happily go beyond the current 6 tiers if needed Better handling of player inventory vs spidertron inventory; see this discussion. I'm waiting on Factorio 1.1, which will include a Spidertron logistics tab, before improving this further - it is heavily restricted by the mod API. Enemies (also commonly called biters) are creatures that want to harm the player.They are the native inhabitants of the extraterrestrial world in the form of arthropods living in organic nests, coexisting with each other peacefully. Factorio - Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge.

Factorio
  1. Factorio Mod Pack
  2. Where Are Factorio Saves Located
  3. Where Do Factoria Mods Google
  • What mods to go with for a new modded playthrough? Modded Question I've been browsing the factorio mod browser for the past few days, and I keep finding new interesting mods I really want to try out e.g Bobs, Angels, Yuoki, Clowns, SpaceX, Expanded rocket payloads, AAI, Space Exploration, Cargo Ships/Planes.
  • Factorio-AircraftRealism Extension to the Aircraft mod for Factorio. Adds aircraft mechanics to make the planes actually behave like planes. Everything can be configured, enabled and disabled from the ingame mod settings New mechanics Gauges. A speed and fuel indicator so you do not need to hover your cursor over the plane to find information.

Mod for Factorio. Store all the things! (We heard you like boxes, you packrat you!)

News

I can happily go beyond the current 6 tiers if needed Better handling of player inventory vs spidertron inventory; see this discussion. I'm waiting on Factorio 1.1, which will include a Spidertron logistics tab, before improving this further - it is heavily restricted by the mod API. Enemies (also commonly called biters) are creatures that want to harm the player.They are the native inhabitants of the extraterrestrial world in the form of arthropods living in organic nests, coexisting with each other peacefully. Factorio - Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge.

Go grab it now, or get it in-game by searching for Warehousing.

Translations!

Want to see Warehousing available in your language? Does the quality of our existing translation leave you wanting more? Please help us translate the mod on Crowdin! Create a free account (or log in with Google, Twitter, Facebook, GitHub, or Gitlab) and help make this mod (even more) awesome!

Latest

Now updated for Factorio 0.17! Just like the base-game research, technology requirements have been overhauled. There are now two levels of 'Logistics Warehousing' to research, and Warehousing research in general is more expensive.

Crafting recipes were also updated—no more wood!

Building storage capacity (except logistic storage variants) was finally rebalanced to reflect the 3x3 and 6x6 entity sizes. Storehouses now accept 450+ stacks of items, and Warehouses take 1800+ stacks. The old capacities are accessible via a startup setting, if you have an existing map with circuit logic that will break with the changed inventory sizes.

Copying the research cost of 'Logistic System' remains, as a startup setting (off by default, to save a bit of loading time). Enabling it will update the cost of 'Logistics Warehousing 2' to match if you have a mod that changes the cost of 'Logistic System'. As before, report incompatible mods in the forum thread or GitHub issue tracker.

There's also a new setting to disable inventory icon scaling, if you don't like how the stretched icons look on top of your buildings.

Localizations for the new settings are almost entirely incomplete, except for a lucky few strings; go to Crowdin if you can help translate them into more languages!

Factorio Mod Pack

Description

Adds 6x6 warehouses that allow you to store a lot of items, and smaller (cheaper) 3x3 storehouses with less capacity.

Where Are Factorio Saves Located

Warehouses and storehouses also have logistic versions (passive provider, active provider, storage, requester, and buffer), just like chests.

You can also attach red and green wires to the warehouses, and they'll attach to the correct points on the corner of the logistics warehouses.

Contributors

Graphics by Nova Kast, please do not use without permission! (If you ask, you can probably use the images. Also, if you need custom graphics we can cook these up too if needed! ;) PM Anoyomouse on the Factorio forums for permission/requests.)

Where Do Factoria Mods Google

Storehouses contributed by Hanniballo. Updates for Factorio 0.15 contributed by kingarthur, with integration help from dgw (joined as co-maintainer as of 0.0.13).





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